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Flutter execute code with MicroTask queue and Event queue

· 3 min read

Dart is a single threaded language

First thing, everyone need to known that Dart is a single thread and Flutter replies on Dart.

Dart executes one operation at a time, one after the other meaning that as long as one operation is executing, it cannot be interrupted by any other Dart code.

void myLoop(){
for (int i = 0; i < 1000; i++){

In the example above, the execution of the myLoop() method will never be interrupted until it completes. As a consequence, if this method takes some time, the thread will be “blocked” during the whole method execution complete, the application will be "blocked" during too.

The Dart execution model

Flutter (or any Dart) app start

When start a Flutter (or any Dart) application, a new Thread process (in Dart language call isolate) is created and Launched. This thread will be only one that you need to care for the entire application.

After main thread created, Dart automatically:

  1. initializes 2 Queues, namely “MicroTask” and “Event” FIFO queues;
  2. executes the main() method and, once this code execution is completed;
  3. launches the Event Loop
Flutter (or any Dart) app start

During the whole life of the thread, a single internal and invisible process, called the “Event Loop”, will drive the way your code will be executed and in which sequence order, depending on the content of both MicroTask Queue and Event queues.

The Event Loop corresponds to some kind of infinite loop, cadence by an internal clock which, at each tick, if no other Dart code is being executed, does something like the following:

static void eventLoop() {
while (microTaskQueue.isNotEmpty){

if (eventQueue.isNotEmpty){

As we can see the MicroTask Queue has precedence over the Event Queue.

MicroTask Queue

The MicroTask queue is used for very short internal actions that need to be run asynchronously, right after something else completes and before giving the hand back to the Event queue.

As an example of a MicroTask you could imagine having to dispose a resource, right after it has been closed. As the closure process could take some time to complete, you could write something like this:

    MyResource myResource;


void closeAndRelease() {

void _close(){
// The code to be run synchronously
// to close the resource

void _dispose(){
// The code which has to be run
// right after the _close()
// has completed

Event Queue

The Event queue is used to reference operations that result from

  • external events such as
    • I/O;
    • gesture;
    • drawing;
    • timers;
    • streams;
  • futures

In fact, each time an external event is triggered, the corresponding code to be executed is referenced into the Event queue.

As soon as there is no longer any micro task to run, the Event Loop considers the first item in the Event Queue and will execute it.

It is very interesting to note that Futures are also handled via the Event queue.

Okay, that's all and I'll see you next article, enjoy!